Publisher:ISCCAC
Shurong Peng
Shurong Peng
31 Dec. 2022
Electronic games, Tool media, Interactive design, Target orientation, Hierarchy, Interactivity.
Electronic games have added a lot of entertainment and leisure fun to people's lives. This article first analyzes the medium and five components of electronic games: they are consoles, laptops or desktops, mobile phones, handhelds, and arcades. Then, starting from the activity theory, the electronic game is decomposed into five elements: subject, rules, tools, division of labor, and community. The paper then analyzes the purpose and stages of interaction design for electronic games. Finally, the hierarchy of interactions in video games and the corresponding design principles are researched, as well as the game's own hierarchical structure and the design process of iterative programs. In summary, the finalized game product after optimization is obtained and its deficiencies are perfected through testing.
© 2023, the Authors. Published by ISCCAC
This is an open access article distributed under the CC BY-NC license