Innovation Economics and Management Research (IEMR)

Publisher:ISCCAC

Perception Research on Gamification Teaching Design of University Tourism Online Courses Against the Background of Epidemic Situation
Authors

Jiefei Wang

Corresponding Author

Jiefei Wang

Publishing Date

28 Feb. 2023

Keywords

Gamification, Tourism online courses, Online courses, Perception research.

Abstract

Gamification refers to the application of core elements of games in non-game fields to stimulate participation motivation, so that users can have better performance. In higher education, the purpose of applying gamification elements to design classroom teaching is to motivate students, improve the efficiency of independent learning, and achieve the expected learning behavior. The purpose of this study is to explore the perceived effects and challenges of the gamification instructional design of large-scale tourism online courses in the context of the epidemic. The results show that competitive behavior has a significant impact on students' learning outcomes. At the same time, timely evaluation and feedback can have a high incentive effect on students.

Copyright

© 2023, the Authors. Published by ISCCAC

Open Access

This is an open access article distributed under the CC BY-NC license